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Old Jun 23, 2007, 10:02 AM // 10:02   #61
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Quote:
Originally Posted by Leonof
At first I thought this update would actually work, but I just tried it out and it failed miserably. These used to be a lot of fun but now they force you to win and you feel like crap when you lose since you get so little for trying as hard. It didn't even solve the leecher problem, I played aspenwood and AB, and basically when there are leechers, more people leave because they already know their rewards will be crap even if they tried. I think they could have done better with the leeching problem and I honestly think this update just screwed the people who actually play the games.
Well said man, well said.

This really did not help...if anything I see MORE leechers than before. Its absolutely rediculous. Change it back to the way it was for gods sake >.<

I used to love AB...now I don't even want to bother with it, way to go.
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Old Jun 23, 2007, 10:12 AM // 10:12   #62
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Originally Posted by Corinthian
Why oh why oh why oh why

Do we give LOSERS faction gain (excluding if they actually kill someone)

It's not like you get fame in HA for losing.
HA is done with coordinated teams. AB and FA are random, like RA. RA doesn't give anything for losing and guess what they have a lot of - leavers. That's what happens. You are either stuck with leavers or leechers. Unless you have some idea to keep people from leaving that won't piss everyone off?

Unless you are fine with leavers, but not leechers? They're both useless and 9 times out of 10 will cause a loss for the rest of the team. I honestly don't see a difference.
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Old Jun 23, 2007, 10:14 AM // 10:14   #63
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Let me start out with:
I didn't read each and every post so therefor I am not sure if someone already posted something similar.
Here it goes:
To do away or somewhat stop the leechers, they should put a timer in ... I mean they have one for when you do nothing in game you get disconnected.
They should for AB put like a 2 minute window that, if you dont move, you go bye bye.
If you want to AB you should go AFK for anything.
That would be one way to stop people from leeching.
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Old Jun 23, 2007, 10:15 AM // 10:15   #64
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This is not going to help the situation on Ft Aspenwood one bit. As has been said, it does nothing but punish those who actually try to fight until the end even they would be outmatched by leechers and leavers, who leave in 2 minutes if they think they are gonna lose. Could we get a system that would actually reward active playing?

Did a few rounds and didn't notice much difference. Few people leeched, a lot of people left and in the end we had 3 people who tried hard to break the gates and in the end got their hard work rewarded with 160 faction. Yippi-ki-yae.

One solution could be that you'd get a personal faction reward instead of team reward, which would add up with the kills and damage you make. I admit I have no idea how it could work on healers, though.
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Old Jun 23, 2007, 10:16 AM // 10:16   #65
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Well, I think it would be appropriate to make every player have something on stake. Like pay-to-play or a faction reduction if they leave. Anything but this.

And leaving is a lot better thing than leeching, it causes the winning side win faster if everyone on the opposing team leave.
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Old Jun 23, 2007, 10:34 AM // 10:34   #66
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Quote:
Originally Posted by Corinthian
And leaving is a lot better thing than leeching, it causes the winning side win faster if everyone on the opposing team leave.
Key words there. If everyone leeched it would go equally as fast (everything will be captured/no opposition to complete goals - win fast). 4 people leeching and 4 people leaving gives the exact same result - 4 people down. If everyone leaves, no one's complaining, because they all left and aren't sticking around fighting to their teeth to no avail. That's called forfeiting, or resigning. The only time that would happen is if one side is getting severely pounded and they all agree it's a losing battle (450 - 50 in AB, for instance). I don't see anything wrong with that.

What I'm talking about is the rage-quitter. The one who sees the score at 200 - 180 and yells "CAP you f---ing noobs!" over and over again then jets. Sometimes in AB, if that person was with guildies, that means his 3 other friends will jet, too. Especially if they all think "these noobs" will never get their act together and it's a waste of time. Lower or no rewards feeds this behavior and will turn AB and FA/JQ into just more RAs - and no thank you to that.
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Old Jun 23, 2007, 10:41 AM // 10:41   #67
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Yay Alliance Battles!
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Old Jun 23, 2007, 11:54 AM // 11:54   #68
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Any changes to fa or jade quarrey are invalid untill they fix leeching...

Charr kit and the toggle for auto targeting are good XD

AB changes are nice, but i think we will see LOTS more leavers when one team gets the upper hand, i.e only play in your homeground.
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Old Jun 23, 2007, 03:47 PM // 15:47   #69
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I'm really excited about the charr expert salvage kits now! wonder why its not in the notes.
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Old Jun 23, 2007, 04:27 PM // 16:27   #70
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i actually never cared about the auto-target - so thanks for the toggle!

still waiting for the end of the test week though so that we can revert taht dumb +25 armour cap.



also - do you think you could do anything about GUILDS whose members leech?
since there is a lovely guild whose members are ALWAYS leeching at Aspy. and this is no [BS]! (i am soo sneaky aren't i! ) Maybe we could make them lose all alliance faction (after you start dealing with reports though!)? i know it is harsh - but screw it.
that way ppl will THINK who they take into their guilds and think about earning faction instead of leeching it off poor souls!.
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Old Jun 23, 2007, 04:27 PM // 16:27   #71
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Charr expert salvage kits?

Anyways I played Jade Quarrey once today...for the first time in foreva and I quite enjoyed it, Only one leecher on luxon side (my side) me thinks, and although I lost and only got...200faction? I still have alot of fun with my mesmer. And thats all that matters ^_-. (I might play again >.>)
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Old Jun 23, 2007, 04:46 PM // 16:46   #72
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Quote:
Originally Posted by Skycluster
Charr expert salvage kits?
Expert salvage kits that drop from the pre charr bosses. Still haven't gotten one yet lol.
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Old Jun 23, 2007, 09:30 PM // 21:30   #73
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yay about the char expert kits that drop in pre something good for me to cheer
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Old Jun 23, 2007, 09:30 PM // 21:30   #74
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glory fox all i can say is if u are willing to hard over all the money you made out of the faction u made and i guess u made alot when jade or amber was over 1k and over but i guess u are not willing to do that no one made u FACTION FARM IT WAS UP TO YOU TO SWAP IT GET OVER IT
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Old Jun 23, 2007, 10:53 PM // 22:53   #75
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The problem is, a.net assumes that the side with leechers will lose (and therefore this would cause leechers to frequently lose and not earn as much faction, and therefore gradually discourage leeching). There are 2 flaws in their theory.

1) Leechers don't really care if it takes longer, since it still require no work on their part.

2) There are often leechers on both sides of a battle. If there are 2 leechers on the Luxon side and 2 on the Kurzick side, its a fair fight. However, 2 of the leechers are going to win. THAT is the major flaw. This does nothing to stop leechers since they can exist on both sides of a fight.
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Old Jun 23, 2007, 11:15 PM // 23:15   #76
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Initially, at least in the competitive missions, faction gain was tied almost completely to victory. The result of this was massive quitting when it looked like a team would lose, and a change to the system of better faction gains for the team as long as you stick it out, win or lose.

Considering that leechers show up even in the arena, where there's absolutely no guarantee of faction gain on losses, and a higher probability of loss per leecher due to the smaller team sizes, as long as any benefit exists that can be accrued, big or small, by leeching, I don't believe you can get rid of leechers.
Why? Because even the tiniest gains are infinitely larger than what they'd get by not playing.
Whether you don't want to play at all, or you want to do it to supplement your playing, any amount gives you both faction towards your title, skills, armour, etc, and towards PvP unlocks.

Aside from that, as was stated, leechers are on both sides, and they don't quit. Whichever side is going to win or lose, there are going to be leechers that win.

I don't believe this solution is going to adequately address the issue, and instead, will probably alienate more actual players than it ever deters from leeching.
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Old Jun 23, 2007, 11:59 PM // 23:59   #77
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I thought this change would help with the leechers, after playing it since the update went live I've changed my mind. This update punishes people who are on the losing team, it doesn't change leech behavior at all.

Here's how I'd fix it:

1. Restore Faction gain as before the update
2. Anyone who was not outside the base for at least 50% of the match gains no faction at the end of the match.
3. Actually investigate people who have extremely large numbers of leeching reports filed against them with support

Leeches should be easy enough for you guys to spot, they aren't moving, aren't using skills, aren't talking, etc.. I understand that players may fall into this category at times, but honestly, if someone is exhibiting this sort of behavior over a very long period of time it's likely that they're leeching or botting.

Last edited by pork soldier; Jun 24, 2007 at 12:02 AM // 00:02..
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